Tag Archives: runecraft

[Shadowverse] Analyzing the Piercing Rune and Goblin Mage Nerfs

Shadowverse is finally addressing the oppressive tier 1 decks of the Rage of Bahamut meta with some well-deserved nerfs to Piercing Rune and Goblin Mage. While the original article can be found here, the changes are as follows:

Unevolved Piercing RuneBefore
Deal 2 damage to an enemy follower, then deal 2 damage to the enemy leader. If an allied follower evolves, change the cost of this card to 1.

After
Deal 2 damage to an enemy follower, then deal 2 damage to the enemy leader. If an allied follower evolves, change the cost of this card to 2.

Unevolved Goblin MageBefore
Fanfare: Put a random 2-play point follower from your deck into your hand.

After
Fanfare: Put a random follower that costs 2 play points or less from your deck into your hand.


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[Shadowverse] Explooooosion!

This is Dimensional Explosion! The finest deck that commands absolute respect from every player! This deck is the perfect shell for the most powerful tool in the Runecraft arsenal, Dimensional Shift, to defeat your opponents in a single turn with a glorious giant explosion! Aggressive decks fancies themselves as superior but Dimensional Explosion will destroy them with the strongest of spells!


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[Shadowverse] Darkness Evolved Legendary Analysis Pt. 1

So Darkness Evolved is out and my pulls were okay at best. There’s a lot of different decks I want to try, but none of the cards I pulled help me make those decks. Instead, I figure since everyone else is also pulling packs left and right, I would break down and rate the potential of each card. This way, if you do pull a legendary, you know what it can do.

This will be a 3 part series with 3 legendaries per part. Don’t worry though, I’ll be releasing these once a week instead of the usual two week schedule. We’ll be going in order of ascending cost because why not?


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