Tag Archives: nerf

[Shadowverse] Tempest of the Gods Nerfs

Is it safe now? Is the Dragoncraft/Shadowcraft domination over? Card nerfs? Huzzah! Let’s just see how impactful they are.


C_104521030.pngCost increased to 4. C_104421030 Cost increase and stat buff. C_104424010 Single target only. No AoE.

Continue reading

Advertisements

[Shadowverse] Analyzing the Piercing Rune and Goblin Mage Nerfs

Shadowverse is finally addressing the oppressive tier 1 decks of the Rage of Bahamut meta with some well-deserved nerfs to Piercing Rune and Goblin Mage. While the original article can be found here, the changes are as follows:

Unevolved Piercing RuneBefore
Deal 2 damage to an enemy follower, then deal 2 damage to the enemy leader. If an allied follower evolves, change the cost of this card to 1.

After
Deal 2 damage to an enemy follower, then deal 2 damage to the enemy leader. If an allied follower evolves, change the cost of this card to 2.

Unevolved Goblin MageBefore
Fanfare: Put a random 2-play point follower from your deck into your hand.

After
Fanfare: Put a random follower that costs 2 play points or less from your deck into your hand.


Continue reading