[Shadowverse] Control Swordcraft

Tempest of the Gods.png

Set: Tempest of the Gods

As a lover of control decks in other card games, Tempest of the Gods is a refreshing change from the aggressive meta of the previous expansion, Rise of Bahamut. With heavy endgame decks like Ramp Dragoncraft and Aegis Havencraft, I thought I would try my hand at a control deck with my favorite class, Swordcraft. The two new legendaries, Gawain of the Round Table and Roland the Incorruptible, serve as great additions to the Control Swordcraft archetype.

Sample Decklist =


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[Shadowverse] Tempest of the Gods Legendary Analysis Pt. 3

Part one and two here. Yes I know I did part two yesterday. I wanted to get this post out with the Tempest of the Gods release. I should have planned this better.


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[Shadowverse] Tempest of the Gods Legendary Analysis Pt. 2

“But Yuyu. Where is part one?” you may ask. “Here.” I would answer. I am kinda butthurt the rest of the set got released just as I released part one but I was not going to release two posts back to back, so here I am a week later with the rest of the Legendary cards split into parts two and three (which will be posted tomorrow).

Same disclaimer: Scores are pretty much arbitrary and completely opinion based. A 1 means it’s meh. A 3 means it’s okay. A 5 means it’s sexy and amazing. Also there’s no actual order to these cards. I just chose randomly because not all the cards have been revealed yet. Also I’m not a divine being that knows everything about this game. These are opinions and not facts and solely look at cards in a vacuum without looking at the rest of the set because I’m lazy.


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[Shadowverse] Tempest of the Gods Legendary Analysis Pt. 1

“But Yuyu. Where was the Legendary Analysis for Rage of Bahamut?” you may ask. To which I answer “I forgot. Also the legendary cards in that set were pretty boring.”

On the other hand, Tempest of the Gods looks to be an exciting expansion because each class is getting not one but two legendary cards! I guess that means double the analysis posts right? That also means I am starting these posts before the set even releases so hold on to your pants, it’s going to be a crazy long ride.

Disclaimer: Scores are pretty much arbitrary and completely opinion based. A 1 means it’s meh. A 3 means it’s okay. A 5 means it’s sexy and amazing. Also there’s no actual order to these cards. I just chose randomly because not all the cards have been revealed yet. Also I’m not a divine being that knows everything about this game. These are opinions and not facts and solely look at cards in a vacuum without looking at the rest of the set because I’m lazy.


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[Shadowverse] Analyzing the Piercing Rune and Goblin Mage Nerfs

Shadowverse is finally addressing the oppressive tier 1 decks of the Rage of Bahamut meta with some well-deserved nerfs to Piercing Rune and Goblin Mage. While the original article can be found here, the changes are as follows:

Unevolved Piercing RuneBefore
Deal 2 damage to an enemy follower, then deal 2 damage to the enemy leader. If an allied follower evolves, change the cost of this card to 1.

After
Deal 2 damage to an enemy follower, then deal 2 damage to the enemy leader. If an allied follower evolves, change the cost of this card to 2.

Unevolved Goblin MageBefore
Fanfare: Put a random 2-play point follower from your deck into your hand.

After
Fanfare: Put a random follower that costs 2 play points or less from your deck into your hand.


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[Games] Fire Emblem Heroes Beginner Tips and Tricks

With my interest in Shadowverse waning steadily with every Daria Runecraft deck I face, I have nowadays been playing other games on my phone, namely Fire Emblem Heroes. I thought I would share some little tactics I have found to be useful in my battles. Heck, Maybe I’ll start writing about this game too.


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[Games] What makes a good MMORPG?

January’s over and that means I no longer have an excuse to be a lazy bum and not blog. During my holiday break, I returned to an MMORPG I used to play, Blade and Soul. However, my experience was mostly a solo one as my usual group of gaming friends refused to return to Blade and Soul. This sparked a discussion of why I enjoyed Blade and Soul yet they did not, and what aspects of MMORPGs make them fun. In other words, what makes a good MMORPG? Disclaimer: I’m not an expert by any means on MMORPGs, nor have I played very many. This is simply an opinion piece which may even be based on outdated information.


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