[Shadowverse] A Rapid Fire Class Overview (+Video)

Hello, hello. Welcome to my beginner’s guide to Shadowverse where I’ll be introducing this game while looking at it from a new player’s perspective. In this episode, we’ll be going over the different classes in Shadowverse from both aesthetic and gameplay perspectives. Without further ado, let’s get started.

Shadowverse has a selection of classes to choose from, each with its own distinct playstyle. The seven classes are Forestcraft, Swordcraft, Runecraft, Dragoncraft, Shadowcraft, Bloodcraft, and Havencraft.

Click a timestamp to skip to any class.

Script after the break


= Forestcraft =

Forestcraft is the class of fairies, elves, and nature. In fact, many of Forestcraft’s strategies revolve around the card Fairy. A simple 1/1 for 1, the Fairy is a card generated by many Forestcraft cards such as Fairy Circle and Fairy Whisperer. Adding Fairies to your hand creates card advantage, which allows you to play multiple cards per turn to activate effects such as that of Elf Metallurgist. Such effects provide above average benefits that reward long-term planning and board space management, compensating the usual subpar raw stats of most Forestcraft cards. The most notable Forestcraft cards include Rhinoceroach and Silver Bolt with one honorary Forestcraft card: Path to Purgatory. Forestcraft’s default leader is Arisa.

= Swordcraft =

Swordcraft is the class of knights, lords, and ninjas. The main mechanic for Swordcraft is the relationship between officer and commander. Listed under the card’s trait, the officer and commander label denotes if a follower is eligible for role-specific effects, such as that of White General which buffs the attack of one officer by 2 or Gawain of the Round Table which reduces the cost of Commanders whenever Gawain attacks. Swordcraft is a class that focuses primarily on board control with cards that can stand their ground individually but truly shine when supported by cards played on subsequent turns. This class is strongest with a proactive approach as it struggles to catch up when behind on the board. Notable Swordcraft support cards include Floral Fencer, Albert, Levin Saber, and Tsubaki. Swordcraft’s default leader is Erika.

= Runecraft =

Runecraft is the class of witches, wizards, and elementals. Runecraft cards generally fall into two categories. The first subclass is the Spellboost subclass which involves casting spells such as Insight and Sorcery Cache to strengthen cards in your hand with the Spellboost keyword. Because Spellboost is inherent to the card in the hand and not the card played, a Spellboost deck wants as many cards in the hand as possible to Spellboost them all at once. This is achieved by draw spells such as Fate’s Hand. The second subclass is the Earth Rite subclass which uses cards called Earth Sigils that stay on the field after using their effects.  The Earth Sigils are consumed from the board by Earth Rite effects such as that of Apprentice Alchemist. A common theme amongst Earth Rite effects is the creation of Guardian Golems, 3/3 followers with Ward. The most notable Runecraft cards are Timeworn Mage Levi, Mutagenic Bolt, and Dimensional Shift. The default leader for Runecraft is Isabelle.

= Dragoncraft =

Dragoncraft is the class of dragons, tamers, and monsters. The class’s large and powerful late game dragons can overwhelm any foe unlucky enough to face the deck while its player has more than 7 play points. Having more than 7 play points triggers card effects with Overflow, such as Seabrand Dragon. To get to 7 play points, Dragoncraft uses ramp cards, or cards that give you play points, such as Dragon Oracle, to convert card advantage into powerful plays. The deck then transitions into high cost heavy hitters such as Genesis Dragon. Notable Dragoncraft cards include Sibyl of the Waterwyrm and Dark Dragoon Forte. In addition, many Dragoncraft decks use high cost neutral followers such as Lucifer and Zeus. The default leader for Dragoncraft is Rowen.

= Shadowcraft =

Shadowcraft is the class of undead, ghosts, and necromancers. The deck gains power as its followers die, either directly with Last Word effects that activate when a follower dies, such as that of Bone Chimera, or Necromancy effects such as that of Little Soulsquasher. Necromancy effects are fueled by shadows. A shadow is generated every time a follower dies or a spell resolves, regardless of class. This makes the class more resilient on board than other classes. The most notable Shadowcraft cards include Phantom Howl, Demonlord Eachtar, and Mordecai the Duelist. Shadowcraft’s default leader is Luna.

= Bloodcraft =

Bloodcraft is the class of vampires, werewolves, and demons. And this guy. (FROGBAT) The deck rewards using your leader’s health as a resource, trading health for effects. An example of this is Dire Bond, which trades a large chunk of health for repeatable card draw, or Bloody Claw, which damages an enemy in exchange for health. When the Bloodcraft player’s health is 10, cards with Vengeance activate their powerful conditional effects, such as Diabolic Drain’s massive cost reduction. Notable Bloodcraft cards include Dark General, Imp Lancer, and Revelation, Bloodcraft’s default leader is Vania. I mean Urias. But you’ll probably see Vania more often than Urias.  Because “it’s me Vania!”

= Havencraft =

Havencraft is the class of mythical beasts, religious figures, and medieval inquisition. This class’s unique mechanic is Countdown amulets with Last Words effects. Countdown amulets exist in other classes, but those amulets are based around their persistent effects which disappear after the Countdown finishes. Havencraft’s amulets are the opposite in nature and do not activate until the amulet destroys itself. This class is also heavily skewed toward a controlling play style with a guaranteed board destruction card, Themis’s Decree, and its numerous exile effects such as Blackened Scripture. Notable Havencraft cards include Priest of the Cudgel, Enstatued Seraph, and Heavenly Aegis. The default leader for Havencraft is Eris.

= Conclusion =

And with that, we complete our brief look at every single class in Shadowverse. I hope that it is now apparent that different classes have wholly different experiences in terms of gameplay and overall feel. Try out classes that sounded appealing to you and play around with different decks for them. For more Shadowverse content, check back here at YouthfulLaughter. This is Yuyu, signing off. Until next time.

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